Seascape Aerialist
Seascape Aerialist - 4UCreature - Merfolk Wizard Ally (?)When Seascape Aerialist or another Ally enters the battlefield under your control, Allies you control gain flying until end of turn.2/3
Seascape Aerialist - 4UCreature - Merfolk Wizard Ally (?)When Seascape Aerialist or another Ally enters the battlefield under your control, Allies you control gain flying until end of turn.2/3
Tajuru Archer - 2GCreature - Elf Archer Ally (Common)When Tajuru Archer or another Ally enters the battlefield, Tajuru Archer deals damage equal to the number of Ally creatures you control to target creature with flying.1/2
Inferno Trap - 3RInstant - Trap (?)If your opponent kicked a spell this turn, you may pay {R} rather than pay Inferno Trap’s mana cost.
Inferno Trap deals 2 damage to each creature and player.
Noble Vestige - 2WCreature - Spirit (Common)Flying
{T}: Prevent the next 1 damage that would be dealt to target player this turn.1/2
Cliff Treader - 1WCreature - Kor Scout (Common)Mountainwalk2/1
Landbind Ritual - 3WWSorcery (Uncommon)You gain 2 life for each Plains you control.
Seismic Shudder - 1RInstant (Common)Seismic Shudder deals 1 damage to all creatures without flying.
Molten Ravager - 2RCreature - Elemental (Common){R}: Molten Ravager gets +1/+0 until end of turn.0/4
Goblin Shortcutter - 1RCreature - Goblin Scout (Common)When Goblin Shortcutter enters the battlefield, target creature can’t block this turn.2/1
Lethargy Trap - 3UInstant - Trap (?)You may pay {U} instead of its mana cost if at least three creatures are attacking you.
Attacking creatures get -3/-0.